Thursday, April 28, 2011

MODULE 4 SECOND LIFE VIDEO

Science Learning Opportunities in Second Life

MODULE 4

Module 4: Second Life – Lynne Butkiewicz http://educ7108-2.blogspot.com/
Thornburg identifies disruptive technology as new technology that has similar functionality appears out of nowhere and is superior to the old technology by doing things different and more efficiently. Second Life is a disruptive technology because it has the potential to do things differently than before as in “face to face” classes. We are starting to see some interactive games being replaced by Second Life.

How is Second Life a disruptive technology?
Second Life is clearly a new way to do things and it has displaced some software that was similar as in the Sim City products where you build things in a 3D atmosphere. Second Life players are very excited about this new playing field.

What technology or innovation did it displace?
I believe that it will somewhat replace Nintendo games. I believe that there are some online games that have been replaced by Second Life.

How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?
I believe with the rapid changes in technology yearly that Second Life may be replaced by a similar technology within the next 5 years. Recently as I explored Second Life on different computers I had problems because I didn’t have the proper graphics card necessary. After talking to a teacher that is experimenting with Second Life for his science classroom indicated that it he found it requires high end hardware and he has had some connectivity problems. She also indicated that the system is a little reluctant to set the students lose without supervision.

What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?

I believe that the social benefits of Second Life can be used to teach students what to do within a given social scenario. How they should or could react to a social dilemma. I feel that the use of Second Life would be great in educational simulations. Antonacci states that, “Students engaged in educational games and simulations are interpreting, analyzing, discovering, evaluating, acting, and problem solving.” Antonacci states that, “This approach to learning is much more consistent with constructivist learning, where knowledge is constructed by the learners as they are actively problem solving in an authentic context, than with traditional instruction.”

While searching the web for information on Second Life I came across an annotated bibliography of Second Life educational resources at http://web.ics.purdue.edu/~mpepper/slbib


Referneces

Antonacci, D. & Modaress, N. Second life: The educational possibilities of a massively multiplayer virtual world (MMVW). Kansas Technology Leadership Conference. Topeka, Kansas. 7Retrieved from http://www2.kumc.edu/ir/tlt/SLEDUCAUSESW2005/SLPresentationOutline.htm

Huff, C., Pater, J., Dowling. S., & DiSalvo, S. (2007). Exploring the potential and pitfalls of second life for k-12 classrooms. Retrieved from http://www.iadis.net/dl/final_uploads/200714R077.pdf

Thornburg, D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc. Emerging and future technology.
http://net.educause.edu/ir/library/pdf/WRC0541.pdf

Responded to Angela Finley http://finleyspondering.blogspot.com/
Jeannine Miller http://emergingfuturetech.blogspot.com/

Saturday, April 16, 2011

Module 3 Responded

Angela Finley http://finleyspondering.blogspot.com/ Jeannine Miller http://emergingfuturetech.blogspot.com/2011/04/module-3-rhymes-of-history.html
Check out this video Kelly, K. (2007, December). The next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved from http://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html

MODULE 3

Module 3: Rhymes of History

The technology I chose to discuss this week is the LCD projector. I have been teaching only 8 years and have seen significant changes in technology used in the classroom. I chose the LCD projector. According to Marples the first vision of a projector was in 1420 (2008). In 1971 when I was in 8th grade I remember that we would help the teacher thread the projector and if it broke we knew how to fix it and get it going again. We have come far since then. I also remember having a slide projector and hanging a white sheet on the wall to view the slide projection. The progression of projection has changed rapidly. The LCD projector and document camera are rapidly replacing the overhead projector. These changes have made presentations clearer not to mention what it has done to replace the microscope.

Presentations in education, and business has improved greatly with the use of projection equipment. LCD projector has rekindled the slide projector, film projector and opaque projector. Marples indicated that the first projection in 1420 was an image displayed on the wall with the use of a flame. The projection technology has greatly improved from those days.

Reference

Marples, G. (2008, September). The history of projectors – the battle for brightness. Retrieved from http://www.thehistoryof.net/history-of-projectors.html